Let’s take a look at the game with certain settings on and off. I also don’t really care for Motion Blur, so I turned that off as well. I preferred to turn Effects and Shadows to low instead of going with Interlaced rendering. The game looks great on Normal, but becomes a jaggy, warbly mess on interlaced. The Interlaced setting can greatly improve the framerate, but it also makes the game look much worse in motion. Another thing I don’t see very often is that you can set the rendering method to Normal or Interlaced. There’s no 30 FPS lock whatsoever, but the game is so well optimized you probably won’t need it. One thing of note is that you can set the frame rate at 60 FPS or variable. The usual suspects are all accounted for, of course. That being said, let’s take a look at Devil May Cry 5‘s graphical options. Graphics: NVIDIA® GeForce® GTX 1060 with 6GB VRAM, AMD Radeon™ RX 480 with 8GB VRAM, or better Processor: Intel® Core™ i7-3770, AMD FX™-9590, or better Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM, or better Processor: Intel® Core™ i5-4460, AMD FX™-6300, or better Without further ado, here are the game’s minimum and recommended specs. It’s worth noting that the game uses Denuvo as well, so beware if you’re not fond of that. As you can see, my rig isn’t exactly impressive, but I was still mostly able to run the game at 60 FPS the majority of the time, with a few settings turned down or off. It’s running on the same engine as Resident Evil 7 and comes with some pretty reasonable minimum specs.
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